Phase 1 - Jump Phase
Before jump phase(s) each hit from boss will spawn a mini from random corner those minis apply "disable debuff" reduce your move speed by -5.
After killing 4x minis, tank starts to kite while dps stop deal damage on boss to make gh start to jump. Afterwards feel free to dps.
When boss start to jump he says "Time to eat... for me!" I will bite you, "player name" tank should not let the boss jump on him by kiting around the arena staying close to walls while the rest of the team stay in middle and avoids getting caught by Ghouls AoE jump damage and caught by ghoul himself if you get caught you will unable to do anything and boss auto-attacks will kill you "not to mention ghosts flying towards the gh will also hit you".
Ghoul number of jump depends on player number in game.
3 Player at 6th jump split phase, each player he eats next jump phase he makes extra one jump.
4 Player at 5th jump later 6th,7th jumps split phase happens.
5 Player at 4th jump split phase.
Arena degen HPS
Only during the jump phase, everyone gets -hps (depends on game difficulty degen also gets heavier).
Healers can't heal anyone throughout the phase. The only way to survive this is by using HPS Elixir/Healing Scrolls/Healing Potions/Shadow Shaman's Q / Medicaster's R
Phase 1 Ending - Black Ghouls aka Split Phase
After the Ghoul makes its final jump, it becomes 4x black ghoul. Only during this phase Ghoul does take more damage, dps hard as you can. You have 12 seconds to burst before the ghoul leaves the arena.
The tank should aggro before Ghoul leaves the arena if he lost already.
Keep boss hp lower as much as possible if you dps more then his remaining hp it will heal back to 10k. You can kill the boss accidentally by auto-attack damage only so careful about that.
Dps'ing black ones effects main too.
Phase 2 - Mini Ghouls & Hands / Chain Lightning
After boss leaves the arena. Everyone should stay away from the blue void zone in the middle. If you get close enough CL will be cast on you and bounce to nearby allies "similar to narith lightning bounce".
In a total of 5 minis will spawn, each of them has a temporary 20k base attack damage buff, lasts 4 second. You can notice a reddish/orange color on them means they still have the buff. Mini spawns depend on majority of players which corner they are close. The location of eaten players is also effects to mini spawns.
Use smoke on spawned minis, use it in such a way that it affects them longer while they still moves.
All minis when killed boss will jump back to middle of arena and chase a random player to eat.
The ability activates in 4 seconds after minis begin to spawn. everyone will get reddish animation on their feet and each 3 seconds later similar to Ortakna hands will be spawning all time avoid to get hit. This effect will be persisting until all minis die.
I'm Coming For You..... -Player Name- / Getting Eaten
When minis are killed, Ghoul jumps back to the middle of the arena and chases the random player. The boss will move faster as each second passes and won't stop until someone gets eaten. If some other players try to get close to the boss and the called player outrun him, the ghoul will automatically consume another player who is the closest to him and until he receives any damage won't start his channeling spell.
You can burst hard until he finishes the spell, be careful about DoT lasts longer. When the channeling bar reaches the end, the boss does heavy arena damage, gets a temporary damage reflection shield, and a horde of ghosts will fly towards to ghoul.
And all phases starts over again
Tip: If player has slow move speed person can stand at certain spot and chased player when pass near you get close to ghoul make him eat you.
Warning: When channeling done don't try to hug walls you will be easy target to the ghosts.