Reaching Crypt Fiend

To get Crypt Fiend you need to accept quest from an Ent NPC and spawn Meat Wagons, after you destroy all four wagon barrier will be disabled. Enter the gate at right middle side and take right path it will lead you to entrance for boss arena.

Beginning the Fight & Tips
1. Recommend high ms (400-450+) on the tank and moderate/high ms (350-400) on other players.
2. Walking into the room will trigger an RP event. Crypt Fiend (CF) will spawn at the end of the RP.
3. Unlike other bosses, if you die during the CF encounter you can re-enter the room (be careful of respawns on the way back to his room).
4. One of the non-tank players should take the first hit from CF to begin stacking focused strike.
5. After this player takes 1 hit, the tank should taunt and immediately begin kiting to avoid gaining any stacks.
6. Bring lots of Smoke Screen. At starting first stack gain, when you before break channeling, for slowing boss speed and minis.
7. Body block CF for your tank to outrun him.

Focused Strike

CF's auto attacks will put a stacking debuff on the player unless the attack is dodged. At 5 focused strike stacks, the player is instantly killed. A dps or healer with enough armor/hp should take the first auto from the boss to start stacking, then the tank should immediately taunt and start kiting. At 2/3 stacks 2nd tank or a DPS who can steal aggro should let themself be hit to decrease other players stack. VX condition requires dealing with this mechanic for the entire fight, so for VX you will need either a second tank, a dps with a taunt, or a dps who can pull aggro from the tank to let them destack.


If CF does not land an auto attack at the start of fight, after mini phase finish and CF comes back. Entire party will get a debuff called feedback. This debuff causes players to reduce mana to 0 and stun for 1 second, each Skill/Consumeable items/opening inventory/talent tree/stat menu, activates it. The debuff is essentially a wipe as you will run out of mana constantly, and have no mana to heal/dps. This debuff lasts until player death. Deathward is a good way to deal with this, especially on HC (lower difficulties you can just -zs and retry).

İmportant Notes & Tips;

  1. Each auto attack you get hit from CF decreases other players stack by 1.
  2. Instant taunt back when your tank at 3rd stack "suggested" and get hit 1 time at least, afterwards start kiting instant.
  3. If you have Deathward and you are at 4th stack already that moment "pause game" and suicide -zs. By doing this you will lose all aggro & reset stacks, CF will chase the person who has aggro on him obviously DPS player so healers shouldnt panic when CF come towards them, body block + smoke for your DPS to outrun him until your tank reaggro CF.
  4. Example A tank has 3x stack and B tank reaggro let themself to get hit 2 times, later split phase started A tank gets auto stack during that time and will says 4x stack but its actualy 1x because B tank get already took 2 hit so A tank normaly has 1x stack. Most players that moment panics and both tank might taunt the boss that time and leads to feedback/wipe.


CF will jump to a new location and calls a player name, "You're mine, -player name-" when he does this he will spawn either a red or a blue bird which will chase the player. Dps should split between the boss and the bird, melee dps on the boss and ranged dps on the bird. Bird will gradually moves faster each second pass and eventually hit them and return to the boss. The higher the hp of the bird the more dmg it deals when it connects with a player, Dps should kill the bird when its about to hit the player or before it gets back to the boss. The more hp the bird has when it gets back to the boss it will heal CF damage done to him during that phase depends on birds %HP if bird reach CF with full hp all damage done to him that phase will be wasted.
  1. When bird chase a player be sure to lower its hp close to die so when time comes you can one shot it. Check below
  2. Chased player should kite bird as much as possible to give time your DPS'ers, its better if you can kite while doing making big full circle at the end before finishing your full circle "around time bird will move so quick" get close to boss so DPS one shot bird before it hits you.
  3. DPS usually sleeps that time and let bird reach back to boss be sure to warn them and and scold them ^^
Red Bird; Will create a blue circle in the middle of the room that deals damage over time, everyone should stay out of the center of the room.
Blue Bird; Will create a large circle with a safe area in the middle of the room, ranged/heals should stay in the safe zone, tank/melee outside the circle.
Both circles deal massive damage (usually lethal) if you stand in them immediately after they spawn, after a second the damage decreases and it is possible to quickly cut through the circle if needed.

Split Phase

CF will split into 4 mini CF's: red/blue/black/green.
To maintain VX condition you must do sufficient dps (dps check) to the minis for them to say "How could you oppose us". Whichever mini has highest HP that minis debuff will be activated when CF comes back and persist until next mini phase. If minis have same amount HP at that phase you will get pain aura always. The boss must be killed while split into mini CF's to complete VX mode, you need to get the boss HP low during the other phases and then finish him when hes in split form. Lower the CF hp means lower hp on minis mean.

**After each mini phase when CF comes back a text message will be shown to inform which debuff is activated.**
You cannot run from your destiny!
I will finish you!
You will feel the pain! *this row always informs you which debuff you activated during mini phase*

Green - Healing done to players also done to CF as small percentage. Text Message - Your heals are mine!

Red - Reduced armor. Text Message - Let the armor shatter!

Blue - Reduce move speed. Text Message - No need to hurry!

Black - Damage over time (every 3 seconds) to entire party. Aka "Pain Aura". Text Message - You will feel the pain!

İmportant Notes;

  1. Tank should aggro minis instant, aggro builded on CF doesnt apply on minis at first split phase, later split phases aggro will be resumed how much builded at first phase.
  2. Focus on dps'ing to Black & Red minis to prevent their debuffs to active when CF comes back.
  3. During mini phase everyone will get auto stacks each 10/15 sec? "need to confirm at kload"
  4. If tank has reached 3x stack that during that phase run before CF comes back and apply other stack on you and let 2nd tank aggro instant.
  5. Sometimes when you take aggro back example as Chaotic Knight if you are far away from boss even if you have aggro CF can hit the person who had aggro before, so you need to get in CF aggro range to chase you before something very bad happens.

Spider / Webs & Snakes

Spider / "Player Name" got caught by Spiders!

The spider will move around the room in an arc like pattern, it will stop moving periodically and then start another arc. If a player catches the spider, they will take a lot of damage, the damage can be lethal on Leg/HC or higher difficulties. Being hit by the spider will cause the player to become silenced and unable to auto attack or use any spells, also does DoT dmg. After a period of time, CF will lock the player down, jump behind them, and start channeling. Dps need to burst the boss to break the channel, otherwise the player will be 1 shot.
"Important Notes"
  1. Spider will respawn after this channel in the location it was last caught by a player, so take note of where it was caught.
  2. Spider leaves a green trail behind touching that you will immobilized and takes DoT damage.
  3. Maximum spider you can take is at Normal:5, Legendary:4, Heartcore:3. Example; ıf you touch 6th time in normal mode instant dead.
  4. If you have 2nd tank he/she can eat spider on purpose to make longer CF phase to make fight longer in that phase for DPS wise. "ista please try to explain this area better then me"
  5. Any chance if your tank eat the spider and have aggro that time with already 4 stacks be sure to use smokes when breaking the channeling spell to prevent your tank KO'ed.
  6. If CF hp very low dont take any spider, you either try to dps carefully broke the channeling w/o killing main body OR sadly you have to let that person die for the sake of success of VX during mini phase.

Webs & Snakes

After each mini phase CF will scatter webs around arena ıf you touch webs you will get reduced -304 Move Speed & -30 HPS. At the same time snakes will be spawn near wall areas and will follow players. Snakes can have different and some of them might have same color and follow players to their respective color, more then 1 snake can follow same player too. If you touch head of snakes moving toward players you will heavly hurt even can kills you.

"Important Notes"
  1. Simply moving/touching on snakes "NOT HEAD" you can remove/destroy those areas.
  2. Dont forgot to body block the boss + use smokes when needed.
Triggering Non VX CF
Ignore Mini Crypt Fiends during the first split phase to trigger non VX. Focused Strike mechanic will be gone for the remainder of the fight. Only need to do a bit of damage to the minis to dictate which debuff will occur, but no dps check required. Boss does not need to be killed while split into minis.
Triggering VX CF
Focused Strike mechanic will continue until the end of the fight. Dps Mini Crypt Fiends, focus the black & red mini to have an easier debuff during the next phase. VX if Mini CF says: "How could you oppose us". Must kill CF while he is split into mini CF's.