In the second phase
, the fun starts. The unavoidable damage from the aura and debuffs is super high, keeping the team alive is very stressful for the healer. For this reason, rotating healing wards releives a lot of stress from the healer. It is also essential to minimise the movement, and maximise the dps uptime on the boss, because the longer the fight is, the harder the aura ticks.
Dodge the frost of Karnos
Make sure not to breath fire on anyone
Dealing with the frost and fire spells: The team should always stack together on one side of the boss, and when the frost spell is announced, run to the other side. Doing so guarantees that no one will be hit by the frost. As for the fire spell, if you are melee, since nobody is on the oppposite side, you can just ignore it and nobody will be breathed on. If you are ranged, you need to observe your sorroundings and make sure to not breath on anyone. Healers need to focus on the player targeted by the fire, because the target can easily die from the passive damage ticking constantly and the big burst from the spell.
The chain lightning effect indicates the location
Stand behind the ice block to get rid of the debuffs
Dealing with the damaging debuffs: From time to time, the boss will summon ice blocks. The locations are indicated by a chain lightning effect. Always wait players to stand behind the ice block, then it can be destroyed.Standing behind the destroyed ice block will also remove your stacks, so don't run away immediately. Keep in mind that the frost and fire spells are still cast, when you are stacking behind the ice box.
Dealing with threat debuffs:
- As a tank, you need to stop attacking from time to time, to clear your insignificance debuff. If someone takes aggro, you should use your taunt ability immediately, and stop attacking to drop your debuffs.
- As a dps, you need to watch your aggro bar, and stop attacking once you are about to take aggro. If you do take aggro, do not panic, do not start running, just stop attacking until your threatening debuffs drop, and let the tank do its job.
Karavnos - 'A Tale of Frost and Fire' - Defeat Karavnos after becoming imbued with Fire or Frost in phase1
To trigger VX mode, everyone in the game needs to gain 35 stacks of debuff on one of the bosses in phase 1. Doing so causes you to take a debuff, that makes you do less damage to the boss you were attacking, and do increased damage to the other. Since Karavnos counts as both fire andd ice element, a single debuff makes players do only 50% damage to karavnos, essentially making him have double life.
It is advised that only one player stacks at a given time, because the damage he takes from the debuffs will be very high. After everyone has their VX mode debuffs, just continue killing them normally.
The debuffs also have an another effect. Players with the fire debuff will periodically spawn fires under the hero, doing ticking damage. Just make sure to move out of it, as it does a lot of damage. Players with ice debuff periodically emit frost novas, doing aoe damage, including the player. Players with frost debuff should try to stay away from others to not splash them with the frost nova.
Everyone needs at least 2000 hp and high magic resistance as much as you can get "preferably capped", use "Divine Shield Elixir or Dragonblood Elixir" for stacking phase and wisps as defensive ones. If you have already decent hp & mres use offensive wisp "disable it until spawning the boss, when stacking phase lightning strike will mess up your stacks". Healing & Anti-Magic scrolls are useful too. To avoid confusion you might prearrange which player(s) which debuff will get at stacking phase.