Hands will be randomly cast on any spot of the ground upon entering the arena avoid at cost. After 3 seconds, the boss will start attacking players (use this time to burst on boss and taunt him instant before boss start to attack on other players).
The tank should stay below the boss while healers should stay behind him. The rest of the players should surround the boss and deal damage while avoiding hands. His attack very fast but compared to light room have less base attack damage.
Dark Phase Arena effect: -1.5 MPS.
Pillars/Runner Phase - "Ortakna focuses all of his energy at -player name-"
After 8 seconds Ortakna starts attacking, the runner needs to pass behind glowed pillars a total of 4 times. Everyone must hug Ortakna and give space for the runner. The player will scatter many purple bullets from rears and whoever eats those will get heavily damaged. Each pillar glows once so you can more or less figure out the next glowing pillar.
In some rare cases, the bottom-left pillar can glow 2 times.
Whoever has aggro on the boss cannot be called.
Use Scroll of Haste after 1st pillar passed not before. For time wise longer buff on runner.
A viper "its health regenerates very fast" will be spawn from the bottom, when runner pass between 3rd & 4th glowing pillars. Tank needs to aggro, and killing this unit should be a priority for players. A few seconds later a portal will be opened on the top side of the room while Ortakna starts channeling arena wipe spell; everyone should enter that portal to avoid certain death.
Tank can move to portal before spawn, knowing he will have slow move speed.
Tank shouldn't use taunt skill on viper, save for light ortakna. Because if you waste on viper when someone aggro boss your cooldown will not make it in time.
While inside Light room. After the second blinding light, a shadow orb will be spawned in the dark room and someone will need needs to go there to prevent the orb from reaching full hp and exploding. İf orb explodes, both arenas are affected and the outcome can be very lethal. More shadow orbs will be spawn if the fight takes longer. The second orb usually spawns in 1 min 25 sec.
Preferably send single target DPS.
Orb can be one shot if someone who has that skill talent.
If you kill orb it will spawn at light room which is very troublesome.
Shadow Orbs have HP regeneration & when they explodes it will start with half HP bar.