In 8 seconds after the fight begins, you'll see a water effect aka Water Circles under everyone's feet, this will happen 3 times in total. Starting from 2nd water splash animation a spell will be thrown on those spots. Along with those circles, there will be more random water circles on the ground, which should be avoided. TIP: It's easier to escape from this animation in the areas to the right of the arena than to the left because these spells are thrown from the waterfall, which incurs a slightly delayed landing on those spots.
During the entire fight, a water elemental falls from a waterfall to any spot on the arena every 14 seconds. Those minis have passive ability to decrease your movement speed. They hurt where they fall and the only way to dodge it is to approximately estimate the angle of the animation before they hit the ground.
Water droplets begin to surround -player name-
After completing the 3 circle phase, a random player will get a text message. That player will get an animation effect and will be responsible for placing the water pool in 5 seconds. Two random players in total will get that text message. The boss should be between those pools and pools shouldn't be located too far away because players must stand on it when their name is mentioned in "glow" text (see next ability).
-player name- begins to glow...
After placing the first pool, any random player will get the glow and will need to immediately enter one of these pools and wait until they see "The Living Water grows weaker...". If the same pool is being used for the 2nd time, you will get a different text "The Living Water dies..." and the pool will be gone. Entering the pools by pre-defined order is important because pools will get bigger as time passes and it will take a lot more time to make the pool weaker, which is a burden for healer(s). After the first pool is placed and used once, a second glowing person should enter the second placed pool and so on.