Avnos
Avnos is the main boss of the Ancient Orc Tomb's fire wing and one of the two bosses required to proceed to Karavnos.
Avnos is the main boss of the Ancient Orc Tomb's fire wing and one of the two bosses required to proceed to Karavnos.
You can reach the boss area of Avnos through the AOT Fire Wing (west wing) starting at the AOT Portal. For those with status 6 or higher, the portal to the end of the west wing becomes available (500g).
Before the boss is summoned, one must first solve a puzzle (mini-game) and defeat a mini-boss. The puzzle room at the end Fire Wing contains 6 orbs, which need to be destroyed in the right order, using the Attack (Key: A) action (right-click doesn't auto-attack the orb). The order of the orbs changes per game, and hitting the wrong orb will spawn mobs. When an orb is destroyed, damage is dealt in a small AOE around the orb, hence a ranged hero could attack these to avoid that damage.
Below are the currently known orb order combinations.
The Avnos fight introduces new mechanics that make the battles more intense than the previous bosses.
The image on the right displays the boss area where the battle takes place in. Players can freely roam the area in green, but need to avoid the corners (red) to not spawn Fire Elemental adds.
The main factor of damage throughout the fight is the Engulfing Flames debuff. The debuff is applied to all heroes, increasing by 1 stack per several second intervals. Heroes with this debuff receive damage per second and 5% additional damage from all other abilities per stack.
Heroes, other than the tanking hero, need to lose their stacks when it gets too high for healing to manage.
Dialog: A fiery death from the sky!
When the dialog appears, a meteor landing mark spawns under a player and anyone near this mark needs to move away from it. The meteor does fatal damage in a large AOE upon impact. After impact, a boulder/rock will remain where it landed that players can use to lose their Engulfing Flames debuff.
During the encounter, a random player is targeted and a slow moving Firepath begins to travel in a straight line towards that player. There These paths do a heavy amount of damage per second to anyone who comes in contact with them.
Dialog: By fire... be purged!
During the battle, Avnos will switch into a different phase, announced by the above dialog. During this phase, players continue to gain Engulfing Flames, but he will no longer auto-attack and will stop casting Meteors and Firepaths.
Avnos will face a random direction of the arena and after a short delay, spawns an arc of fire that travels and grows in size, dealing damage to the complete section he was facing. This is the only ability he will cast during this phase.
Watch Your Feet
Stay mobile throughout the fight and move immediately when a Firepath approaches or a Meteor mark spawns. When a Meteor mark spawns on a Firepath, it becomes difficult to see which may cause players to be to close to it when the meteor lands. In addition, meteor rocks on a firepath are difficult to use lose stacks.
Know your Debuffs
When resetting the Engulfing Flames debuff, stay behind a boulder long enough for the icon in your status bar to disappear. Knowing your status bar becomes essential throughout AOT and beyond.
Avnos - 'Die In a Fire' - Defeat Avnos after spawning the Flame Orb
Walking into the fire in a corner summons a Fireling, which needs to be tanked and killed, and causes the player to take some damage and to take a stacking debuff called combustion, that makes you take increased damage if you walk into a corner again.
Killing a fireling causes a small fireball to spawn, which does some damage around it, like immolate.
Killing all 4 firelings causes the small fireballs to form the Flame Orb. Spawning the flame orb causes Avnos to heal to almost full, so it is pointless to dps the boss.
The flame orb does damage around it like the small orbs, but with a greater magnitude, and uses some spells you need to dodge.
Boss & Arena Mechanic
After 2nd fire path appears on the ground first fire laser spawns and that moves 300 degrees around in a circle; all players must run with the laser while avoiding it. İf they touch it, they instantly die. Laser moves very quickly. Laser spawn according to where fire path appears "fire path appears towards on random player always". Therefore all players must take their positions back to back in a single row. So you will have better control on laser for to trigger corners and preventing random chaos.
İ shall destroy your body! shows as "Orange Text" and its clockwise.
Your soul will burn as "Red Text" for counterclockwise.
Laser must touch all 4 corners as it rotates. The last corner it touched will be the one that is activated. Several fire wing mobs and a fire elemental will spawn if successfully activated.
A lines of fire/laser will appear stretching from one point to the next and the flame wave will shoot from the reddish like orb, anyone who touches it will be stunned for around 3 seconds. He will also begin to spawn additional minions even though it's not the fire wave phase anymore.
Corrections about UVX drop. Avnos doens't drop tribal skull and blazing comet anymore. New item is
"Faceless Mask", SLOT HELM, TYPE MITHRIL, LEVEL 33, QUALITY RELIC
POWER, 20
MANA, 72
MOVE SPEED, 43
DODGE, 9.65
BLOCK, 7.32
SPECIAL
All Classes: 20% chance to negate magic damage. When damage that is more than 20% of Max HP is negated, instantly recover 20% MP.
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Last updated on Dec 23, 2021