Overview

Karrix is the final status 4 boss, who guards the entrance to the Ancient Orc Tomb.

  1. Getting to Karrix
  2. Phases & Abilities
  3. Defeating Karrix Normal, VX & UVX
  4. Loot Drops
Karrix, Level 23

Requirements & Location

Killing Lord Naztar

Step 1

Defeat Lord Naztar

Before one can fight Karrix, one must first defeat Lord Naztar in the Temple of Sanctity.
Shaman Questgiver to enter AOT

Step 2

Get the Keystone

After defeating Naztar, the quest [21] Corruption of the Tomb becomes available from the Shaman next to Chieftain Grak'Tol, in Grom'Gol. The hero who takes the quest will receive the Quest Item: Keystone, needed to open the gate to the Ancient Orc Tomb (AOT).

Step 3

Enter the Tomb

The entrance to AOT is located on a hill in the center of the Jahara Desert. Place the Quest Item: Keystone in the inventory of the center Obelisk, which will then begin to open, spawning a portal at the Obelisks position. Entering will immediately begin the boss encounter.

Phases & Abilities

Outline

The Karrix battle is separated into 2 phases, a DPS Phase and a Burrow Phase, each containing abilities that do fatal damage if a player does not know how to mitigate them.

The following are the significant sections of the boss area:

  1. Entrance: Heroes can enter and exit through here.
  2. Inner Layer: This is where most of the fight will take place.
  3. Outer Layer: Wall of Spikes takes place here during the Burrow Phase.
  4. 1 of 4 Pillars in the zone that players will need to employ during the Burrow Phases.
  5. AOT Entrance: When Karrix is defeated, players can exit through here to the Ancient Orc Tomb.
Karrix Battle Zone
Boss Zone

DPS Phase

This is the only phase where the boss can take damage from players and lasts until the boss loses 1/3rd of his total HP. When the boss reaches 66% and 33%, he will burrow and become invulnerable for a Burrow Phase.

Cleave

Karrix has cleave, which causes him to deal damage in a huge area in front of him with his basic attacks.

Tail Lash

Tail Lash

Tail Lash

Karrix lashes his tail, spawning a sand void zone by behind him that deals damage per second. Players should avoid positioning behind the boss throughout this phase.

Poison Lob

Poison Lob / Acid Volley

Poison Lob

Dialog: Suffer, playername

Karrix targets a hero that is 300+ range away from him then tosses a slow moving projectile at the location of the named player, which does instant damage upon landing, and spawns poison void zone with large AOE, that continues to do damage per second for a significant amount of time.

VX Mode Only:

On VX mode, Mini Scorpions will also spawn during this phase (instead of only on Burrow phases) and killing these during this phase will trigger the boss to cast Tail Swipe.

Burrow Phase

Karrix burrows and becomes invulnerable throughout this phase. This phase lasts until after his 4th cast of Spikes of Malice, prompted by the dialog: *krrssshhhh* arg, ENOUGH!

Mini Scorpion Adds

Mini Scorpions will continuously spawn through this phase.

Wall of Spikes

Karrix Spike Wall

Karrix Spike Wall

A wall of spikes will travel along the Outer Layer (3) of the zone, dealing fatal damage to any heroes in its path. Heroes will need to remain in the Inner Layer (2) to avoid it.

Spikes of Malice

Spikes of Malice

Spikes of Malice

Dialog: *krrssshhhh* I come for you, playername

Spikes will appear from a random side on the outer layer (3) and slowly accelerate to the named player. Spikes of Malice causes instant-death to the named player and fatal damage to any other players it touches. If the named player dies, a new player is named and pursued. This ability continues until the spikes collide into a pillar (4).

Sandfalls

Every time Karrix collides with a pillar during Spiked of Malice, a permanent sandfall zone appears at a random location in the area that deals damage to players that it comes in contact with.

How to Kill Karrix

To defeat Karrix, one must go through 5 phases in total (3 DPS and 2 Burrow phases) and deal with his main abilities during each of the 2 phase types.The fight begins with a DPS Phase and proceeds as follows:
  • DPS 100%-66% HP
  • Burrow
  • DPS 66%-33% HP
  • Burrow
  • DPS 33%-0% HP
DPS Phase - Dealing with Poison Lob
Healer baiting the Poison Lob

Healer baiting the Poison Lob.

This is his main ability during phase 1 that the heroes need to be deal with. Simply assign 1 hero to act as a bait, maintaining a large distance from the boss so that the other heroes can safely deal damage to him. If the boss is tanked in the center, the poison baiting hero can wait at any corner in the outer layer (3) until a poison lob is thrown to then move to a safe spot. A boss will continue to cast this ability in regular intervals (approx. every 10s) until he loses 1/3rd of his total HP.

Heroes in melee range are ignored as a possible target, as long as one hero remains at a distance of 300 or more away from boss. If multiple players are at that distance, he will target a random player.

Burrow Phase - Dealing with Spikes of Malice
Karrix collides with pillar

Karrix collides with pillar.

While all heroes should be in the center during this phase, the one named by this ability needs to quickly position himself by a pillar (4) so that it is between the hero and the boss. When the boss collides with a pillar (4), the hero needs to quickly re-position in the inner layer (2) to avoid the Wall of Spikes ability in the outer layer (3) again.

Transitioning Phases

When transitioning from a DPS to Burrow phase, make sure to position in the middle layer as fast as possible, especially the hero baiting the poison lob who may not see the transition occur.

When returning from a Burrow to DPS phase (indicated by a dialog after his 4th main ability cast), a hero should position at a distance from the boss to bait the poison lobs again.

How to VX Karrix - 'Baby Killer'

Condition: Defeat Karrix after you kill all 5 baby scorpions causing him to enrage.

Upon entering the boss area, ignore Karrix and proceed to kill the 5 baby scorpions that roam the Outer Layer (3), typically on the north half. The boss can be auto-attacked (e.g. so that tank can get aggro), but dealing too much damage to him will cause the baby scorpions to burrow, not triggering VX.

Karrix VX - Baby Scoprions

Karrix VX - Eliminating the 5 baby-scorpions.

VX Abilities

The following changes apply during VX mode:

  • Karrix gains an Enraged buff, giving him a permanent attack damage increase, immediately when the baby scorpions die.
  • Mini-Scorpion Adds now spawn during the DPS phase as well.
  • When a Mini-Scorpion is killed during a DPS phase, Karrix will cast his Tail Lash ability.

Karrix UVX Guide

Condition

Comes in two modes: Lesser UVX and True UVX. For Lesser UVX, never overlap the sand zones that Karrix will summon behind his tail during the poison phases. For True UVX, do the same as Lesser but also deliberately allow Karrix to launch acid volleys 4 times (20 acid balls) in the first and third phases, and 7 times (35 acid balls) in the last phase before killing him.

  • You will know if UVX is successfully activated if Karrix shows a special message: "You cannot handle this! You're not strong enough!" for True UVX, or "There's no way you will take me on!" for Lesser UVX.
  • At the start of the fight, a "Spikes of Malice" will appear and constantly follow a player. This spike must remain following a player for the entire fight. You CANNOT let it hit a pillar; if it hits a pillar, it will cause an instakill. Spike does 600 dmg if it hits a player, and it will change targets whenever Karrix tunnels or stops tunnelling.
  • He'll throw 5 balls of poison instead of 1, all at a single player with a small delay in between each one.
  • During his tunnelling/"I come for you" phase, he'll create shockwaves around him that deal heavy damage. He'll also summon many more (10+) mini scorpions than normal.
  • In addition to spawning sand zones behind the boss, every time a mini scorpion is killed it will leave behind a sand zone at the spot of death.
  • Starting from the third phase, a slow-moving wall of spikes will move in a circle around the outer edge of the arena, this does slightly under 150 damage per hit, for several hits (survivable for a tank).
  • During the final phase, spikes will constantly impale all players every 3 seconds (this cannot be dodged), dealing 100 damage and stunning for 1 second.
  • Upon Karrix's death, the room will become sealed and start to collapse. All players must take the loot, open the door (stand on the two switches that will appear) and exit north to Ancient Orc Tomb within 25 seconds or die.

Karrix Loot Drops

Normal Loot

  • Defender's Girdle
  • Gloves of Wrath
  • Consecrated Breastplate
  • Spaulders of Nature's Wrath
  • Brightened Leggings
  • Peaceful Pelisse
  • Belt of the Spellflinger

VX Item Drops

  • Quiver of Plentiful Arrows
  • Gut Spiller
  • Sacred Texts
  • Cranium Splitter
  • Towering Escutcheon
  • Luminescent Orb
  • Pendant of the Elephant
  • Wooden Statuette

UVX Mode Items

  • Devil's Lament
  • Quadforce
  • Night's Edge
  • Corselet of Mars
  • Gloves of Peace

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