The encounter with Naztar can be a tricky, especially for new players. Each attempt can vary in difficulty, depending on which players are mirrored (4). Here are some general strategies that may aide in defeating this boss:
- When the fight begins, the boss has the "painless" buff and players should hold off with doing damage until Mana Shield is active.
- During Mana Shield, avoid bursting to allow healer to mitigate the damage accordingly. Save heavy damage abilities for after the Mana Shield is removed.
- Smoke Screens are very useful during this encounter and should be kept up as much as possible.
- Mirror images of heroes attack players nearest to them, so if you're being attacked, you can re-position so that tank is may get the aggro or even kite out the mirror image if necessary. The mirror spawns can be handled in several ways depending on team composition.
- Lord Naztar is defeated when he reaches about 10% of his HP, instead of being killed. A cut-scene occurs and Naztar will flee the zone.
All players must be present in fight whoever is not in arena will die. Before warping only 1 player should warp first and opens the gate at your right side and stays in there "not inside of arena limits" , later all players should warp 1 by 1 taking turns after only each text message disappears. Trying to warp same time or in a row will trigger the fight instantly which will lead to wipe.
Fighting with Naztar
When everyone is ready enter the arena and stay close to each other. A large blue rectangle will appear in the arena and all players must stay inside it or take rapidly heavy damage. This rectangle will move around, forcing everyone to constantly move with it. Rectangle will shrink over time, eventually killing everybody if it gets too small.
Mana Shield: Like on VX, he will have a blue link on each player and enable his shield. For to get rid of the shield, either use only auto-attacks or let the tank pop the shield for you by using his skills (backup him with buffs). During linking you can always DPS but be careful with your DoT attacks before the shield is on. Each shield explosion & reflect will do more damage than the previous one. Players who use skills take more damage (scales in %). When shield is pop up deals %of hp damage in a small AoE in addition to regular explosion damage.
PS: Use Magic Resistance elixirs until shield pop and change back into DPS ones later. The shield popup damage formula and damage reflection mechanism are very confusing: hardly ever you can take full damage as if you were dealing damage with skills (while other players who use skills take will regular amount of damage). Only pure damage can penetrates the shield.
Water Waves: Every 10 second a wave will be sent in a straight line from the throne area to a random location. Those waves do ~600 damage and lower your movement speed temporarily "damage depends on your magic resistance".
When Naztar defeated, a massive waves of water will emerge from the left side "throne" to the middle of the arena by covering the whole area. Run to the right side of the gates.
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